Romero and Carmack suspend KickstarterDoom developers press pause after just four days, want to have a demo ready before resuming campaignBrendan SinclairManaging EditorFriday 29th April 2016Share this article Recommend Tweet ShareApparently it takes a lot more than name recognition to get a crowdfunding campaign off the ground these days. Doom developers John Romero and Adrian Carmack today suspended their Kickstarter campaign for a new first-person shooter just four days after launch. Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games In a backers-only update (as summarized by Game Informer), the pair said the Blackroom campaign was being put on hold while they work on a gameplay demo.”Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.”The campaign was suspended with a little over $131,000 raised out of a targeted $700,000 funding goal. The closest thing to in-game assets released as part of the campaign was concept art that gave backers some idea of the tone, setting, and protagonist, as well as a user interface treatment.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 7 hours agoEA Play Live set for July 22Formerly E3-adjacent event moves to take place a month and half after the ESA’s showBy Jeffrey Rousseau 8 hours agoLatest comments (1)Greg Wilcox Creator, Destroy All Fanboys! 5 years ago Well, that’s a damn good idea, period. I think no matter the developer name or reputation, a playable demo SHOULD be mandatory on ANY videogame project. Not just for backers, either. Giving people who want to put money into a game project something to try before they commit will go a long way in getting some projects funded quicker. And in the case of this game, it’ll get all the Daikatana mentioning fools some crow to chomp on if it’s a better experience.Now about Mighty No. 9 … yeah, the same goes for that much-delayed game. I’ve kind of forgotten about seeing it this year, but I didn’t back it because I wanted to see what I’d be getting into. I’m not the biggest Mega Man fan at all, so if the game is just a reskin with HD visuals and just a hair past copyright infringement characters and ideas, I’m not even going to look in its general direction. 1Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now.