Cloud Computing Myths: What’s True and What isn’t about Cloud Hype?

first_imgWhile cloud computing is becoming ubiquitous, it’s often hard to know how much of the hype around the technology you should actually believe.David Mitchell Smith, vice president and fellow at Gartner, said that “cloud computing, by its very nature, is uniquely vulnerable to the risks of myths. It is all about capabilities delivered as a service, with a clear boundary between the provider of the service and the consumer.  From a consumer perspective, ‘in the cloud’ means where the magic happens, where the implementation details are supposed to be hidden. So it should be no surprise that such an environment is rife with myths and misunderstandings.”Gartner identified ten common cloud computing myths:The Cloud is about saving Money.  Not totally.  The flexibility and utility of turning on services and capabilities as needed often outweigh just a dollar-centric appraisal of the technology.The Cloud is always the best way.  Cloud technology is still young.  Cloud apps are options that should be considered, but choose your application based on what best meets your requirements.The Cloud should be used for everything.  Cloud apps can be an important part of an enterprise strategy, but applications should be moved to the cloud only as part of an overall strategy for achieving cost savings, flexibility and efficiency.“The CEO said so” isn’t a cloud strategy.  An enterprise IT strategy needs to have a detailed plan for how to handle both on-premise and cloud applications.We need just a One Cloud strategy.  With the current state of the cloud that isn’t possible, or at least not practical.The cloud is less secure than on-premise.  The number of on-site security breaches actually exceeds the number of breaches reported in the cloud.The cloud can’t handle mission-critical use.  Often cloud strategies begin using the cloud with their non-critical applications, but there many organizations are using the cloud for their mission-critical applications.The Cloud Equals the Data Center.  Possibly, but for many companies, the hybrid use of both on-premise and cloud computing will be around for some time.Migrating to the cloud automatically enables cloud features.Virtualization is not equate to the Private Cloud.last_img read more

My Dog is More Connected Than Your Dog

first_imgTags:#Arduino#Cleverpet#featured#Fitbark#Fitbit#ipad apps#Petbot#Pettech#Voyce#wearable#wearable devices#Whistle#Whistle Activity Monitor Internet of Things Makes it Easier to Steal You… Why IoT Apps are Eating Device Interfaces Follow the Puck Does your love of tech extend to the pets in your life? When you look into the pettech world, there’s a bewildering plethora of mobile apps to aid our furry friends from adopting a dog, deciding on a pet name, administering first aid and choosing a pet-friendly holiday location – and we haven’t even gotten into the entire range of interactive gadgets and accessories. Pets are big business—the American Pet Products Association estimates that consumers spent nearly $61 billion on their pets in 2015.  According to IDTechEx,  ten years from now the wearable tech market for pets is expected to reach $2.6 billion. If you have the cash, here’s a critical look at some of the more innovative tools to entertain and support your four-legged family members.CleverPet The CleverPet With inspiration straight from the work of Ivan Pavlov, the CleverPet uses cutting-edge algorithms based on behavioural science to reward your dog when she learns something new. A busy dog is a happy dog. Your dog is less likely to be distraught or destructive while you’re out if they have something productive to do, and playing games is a great way to keep them occupied.The device has three sensitive touch pads designed for dog noses and paws, which light up interactively. Your pet will win food for touching the pads on the device with the difficulty escalating over time. You can also see how they are doing in real time via the corresponding app. You can even pre-record verbal commands for training work.CleverPet is connectable to other smart device and Arduino-compatible. A tech savvy owner can also write their own custom code via the available RESTful API.PetBotLook deep into my dispenser…The PetBot also takes a page from Pavlov’s book, a focused towards the welfare of the owner than the pet, although it may be more focused on the owner’s well-being. Think of it as a reward-dispensing baby monitor. It allows the owner to see, speak and listen to their pet through their smartphone. When the pet cuddles up to the camera, PetBot automatically starts recording a ten-second video or selfie image and dispenses a treat or plays a pre-recorded sound as a reward. The danger here? Finding out your pet thinks you’re more boring than you realize.Whistle, FitBark and Wonderwoof wearables Wonderwoof’s wearable activity tracker Of all wearables for dogs, three similar devices are getting the bulk of the attention: Whistle, FitBark and Wonderwoof. They all feature a small device that clips onto your dog’s collar and monitors your dog’s resting and activity levels. These are then compared to a pre-calculated range based on their breed, age and weight. Where these devices differ is in their corresponding apps. Whistle, for example, enables owners to keep track of medications as well as a food log. The app can also be shared by multiple family members. Whistle also retails a GPS tracker, although it would be nice to see this integrated into the wearable rather than as separate product in the future. Whistle is also the first consumer device to tap into Sigfox’s low-power IoT network. By comparison, FitBark can be linked to an owner’s Fitbit and has the option of a separate wifi base accessory – at a cost of $80 – for monitoring multiple dogs. The Wonderwoof app also enables the owner to track the location of “doggy friends” while you’re out walking. Don’t worry, cats – a Wondermeow is in the works this year. Voyce Fetching his first wearable: VoyceVoyce is a health-focused wearable collar for dogs that does everything some of th above activity wearables do, but also measures sunlight exposure as well as heart and respiratory rates. Designed by a team of veterinarians, Voyce’s strength is that the health information can be made available to your dog’s veterinarian. Voyce is more than double the cost of other health monitoring devices and a membership plan – around $100 per year – is required to have access to the corresponding online portal. Voyce’s accompanying pet recordAn owner can activate the “caregiver” option, giving their pet’s vet access to all of the Voyce monitor’s data. A separate Voyce Pro program enables veterinarians to actively monitor their patients.The collar comes in different sizes, but it may prove too uncomfortable for many dogs. Some reviews complained that the collar’s bulky looks got them some evil looks – owners were accused of having their pet wear a shock collar. But this kind of detailed monitoring wearable will likely become a precedent for future developers, albeit hopefully in a more ergonomic collar. Ipad Games ….for Cats? (And Lonely Penguins….)Have you ever found your cat watching television? Their entertainment needn’t be usurped by your own, thanks to Ipad Games for Cats. I had a chat with game designer TJ Fuller, part of the duo that created Game for Cats app. The idea came from seeing videos of cats playing with iPads on YouTube, but the impetus was a lengthy failed attempt at making children’s games. They decided to see what they could make in two weeks and the resulting game – where cats can play with mice, lasers and butterflies – was a hit. Since then, two other games have featured in the kitty reportoire, Paint for Cats and Catzilla. The experiences in creating games for cats highlight some of the challenges for developers in working with animals. With the first beta version, the developers knew they were at a loss for market research – neither had a cat or even an Ipad. Buying an iPad was easy, and they took it to the local pet shelter to test the game.“The women at the shelter didn’t know what the iPad was but the cats loved it immediately,” says Fuller. “It became really popular right away.”  The game also proved popular at the aquarium in Long Beach, California – particularly with the penguins that experienced increased sex drives after playing the game. There was also some unintended consequences in the first game, which began with free levels and extended to paid levels. Users complained that money was being taken from their accounts without their consent. It turned out that the cats were pressing their paw on the “buy now” button. After that, they introduced a failsafe where a buyer needed a credit card and a human hand to make a payment. Fuller says the biggest challenge in making games for cats is that their capacity for engagement differs significantly to humans. Cat owners wanted a more advanced game for their cats. But after going all-out with their third game, Catzilla, they found that the game appealed to owners more than cats. As one reviewer wrote:“Whereas our kitties will sit, purring loudly in anticipation, staring at a blank iPad WAITING for me to turn on the Painting game, they completely ignored this game visually and got very scared of the siren sounds”. This led to lower-than-expected sales despite the first two apps selling consistently for several years. Fuller notes that testing is the key in creating product for pets. He explained a recent frustrating situation where they were working on another game for months, only to find out during beta testing that cats just would not play it. Sure, it’s easy for the petless out there to smirk at both the tech sector’s and pet owners’ desires for pettech. But most owners consider their pets a member of the family and valu their well-being. However, there are concerns that the market could easily become overly saturated with products which are targeted at behavioural modification through “static correction” and other forms of control, which can seem cruel and archaic – and at odds with the benefits of the majority of pet wearables and apps. But hopefully, tails will keep wagging.center_img Related Posts Cate Lawrence Small Business Cybersecurity Threats and How to…last_img read more

Ind vs Aus 2nd Test: India in dire straits after Clarke’s triple ton

first_imgMichael Clarke’s triple ton was the highlight for the day that saw Australian batsmen dominate at the Sydney Cricket Ground on Thursday. Score | PhotosIndia can take heart from the fact that the SCG wicket has eased out a bit. But the visitors still have a daunting task ahead as their batsmen continue to chip into the mammoth Aussie first innings lead of 468 runs.India were 114/2 with opener Gautam Gambhir and Sachin Tendulkar at the crease at stumps on Day 3 of the second Test. The visitors still trail by 354 runs in their second innings.Australia 1st inningsStarting with an overnight total of 482/4, Australia captain Clarke and Michael Hussey continued to torment the India bowlers.Clarke, who batted for the whole day on Wednesday putting on 251 runs on board continued to pile on runs as India bowlers struggled to get their line right.At lunch Australia were 583/4 with Michael Clarke, eyeing a triple ton and Hussey having completed his century convincingly. Clearly the two were enjoying batting against a listless India attack.Soon into the second session the Aussie captain Clarke converted his maiden double ton into a triple hundred. Batting at ease, Clarke hit a four off Ishant Sharma to reach the magical figure of 300. His triple hundred was decorated with 37 fours and one over the fence shot – no wonder the man timed the innings rather well giving little chances to the opposition with just one aerial shot in his mammoth innings.The two batsmen also set a new record putting on 334 runs – the highest total by an Aussie pair against India for any wicket. Surprisingly they overhauled the 288-run record that was set by Clarke and Ricky Ponting on Wednesday.advertisementNothing has come India way in this Test, for after a poor batting performance, their bowlers were walloped across the park. Maybe it’s time for the team management to make some major changes in the team composition.Finally there was some respite for the bowlers when captain Clarke decided to declare the innings on 659/5 – a lead of 468 runs in their first essay. Clarke (329) and Hussey (150) remained unbeaten in the innings.Clarke’s efforts can be judged from the fact that the man came out to bat when Australia were reeling on 37/3 on Day One and went on to score almost the double of his previous best of 168.India 2nd inningsA commanding 468 runs lead by the Aussies was enough to put pressure on the visitors as they lost their opener Virender Sehwag rather early.Sehwag fell in the fourth over of the innings with paceman Ben Hilfenhaus and David Warner combining to dispatch him when the India total was 18.At tea India were 53/1 with opener Gautam Gambhir and Rahul Dravid at the crease.The final session for the day saw Gambhir and Dravid try hard to thwart the Aussie attack. The two made good progress, chipping away from the Aussie lead. Runs kept coming at steady pace on a wicket that looked dry and primed for a good batting innings.Soon Gambhir was past his half-century and India had taken away 100 runs from the Aussies lead. But that was when Ben Hilfenhaus struck to remove Dravid on 29 ending their 82-run stand with a ball that entered the batsman gate and crashed against his stumps.With Dravid gone, it was time for Master Blaster Sachin Tendulkar to have another go at his 100th ton in this Test.With the wicket proving conducive to batting, it would be appropriate that Sachin scores his 100th ton here in SCG’s 100th Test.last_img read more